Computing (Games Development) | BSc Four-Year Foundation Entry
93% of UWTSD students at the School of Applied Computing were satisfied with their course – NSS 2017.
The four-year foundation programme is designed to allow students to gain the correct skills for entry on to the BSc Games Development programme within the School of Applied Computing.
Computer games developers use their expertise to design and implement games or high performance real-time simulation involving a high standard of programming and mathematical skills.
As such, many of the traditional core software engineering topics are addressed in the programme but are given a different emphasis with significantly more focus on interactive computer graphics.
Awards: Mcomp | BSc | HND | HNC
UCAS Code (MComp): 555R
UCAS Code (BSc): 126S
UCAS Code (HND): 478T
UCAS Code (Foundation): H67F
Institution Code: T80
3 Years Full-time
Finding employment after the Computer Games Development degree was easier as the programme equips you with the desired skills sought after across most industries. The programme taught programming and software engineering principles, networking and applied mathematics, building and developing websites and apps, server programming, data visualisation and data mining.
The course focuses on designing, implementing, testing and maintenance of high quality computer games. The student will focus on acquiring and using the expertise required by a professional programmer to create solutions to large and complex problems. The expertise and skills you develop from engineering computer games as part of a team is highly regarded by employers.
Year 0 modules - Foundation Entry
- Academic Writing (20 credits)
- Integrating Project (20 credits)
- Mathematics (10 credits)
- Science (10 credits)
- Computer Systems (20 credits)
- Introduction to Computer Programming (20 credits)
- Analysing and Solving Problems or Further Mathematics (20 credits)
Year 1 modules - MComp/BSc/HND/HNC
- Academic & Employability Skills (10 credits)
- Computational Thinking (10 credits)
- Computer Architecture and Networks (20 credits)
- Games Programming (10 credits)
- Information Engineering (20 credits)
- Maths for Software Development (20 credits)
- Programming 1 (20 credits)
- Programming 2 (20 credits)
Year 2 modules - MComp/BSc/HND
- Algorithms and Data Structures (10 credits)
- Cybersecurity (10 credits)
- Enterprise and Innovation (10 credits)
- Games Programming and Physics (20 credits)
- Graphics Programming (10 credits)
- Indie Game Development (20 credits)
- Software Engineering Principles (20 credits)
- Project Management (10 credits)
- Research Methods (10 credits)
Year 3 modules - MComp/BSc
- Major Project (40 credits)
- Advanced Graphics Programming and Virtual Reality (20 credits)
- Artificial Intelligence and Machine Learning (20 credits)
- Distributed Applications (20 credits)
- High Performance Computing (20 credits)
The School of Applied Computing has a long history of "Widening Access" and we appreciate the challenges that students can face, often through no fault of their own. We also appreciate the challenges presented to individuals wishing to change career. This programme is intended to address and resolve any deficiencies in students' skills in order to meet the entry requirements for our degree. We have a friendly team of academics who are dedicated to the well-being and academic progress of our students and offer excellent support to students on this Foundation Year.
This British Computer Society (BCS) accredited degree scheme is designed to produce suitably equipped graduates to work in the rapidly expanding computer games and software development industries within the UK. The programme includes the traditional concepts, principles and techniques of computer games development and computer science but applies these within the context of engineering large and complex software systems.
Through our industrial links we have also developed a program structure to provide students with the latest skills along with an appreciation of the demands of industry. Not only does this course contribute fully to the academic requirements for graduates to register for the status of Chartered IT Professional (CITP), it also gives graduates a head start on the road to Chartered Engineer status as the BCS also accredits the course for partial fulfilment of the academic requirements for Chartered Engineer status (CEng).
Applicants to this programme are numerate and logically-minded, and it is likely that they will have previously studied engineering, science, maths or physics. Such students will seek more specialised, games programming and software engineering skills. It is expected that the typical student would be familiar with, and engaged in, electronic games.
They would learn in-depth, a range of programming concepts, languages & software development techniques to develop sophisticated and complex programs. Graduates would seek positions as Junior Programmer, Lead Programmer, Engine/Tools Programmer, Graphics/Special Effects/Rendering Programmer, Audio Programmer/Engineer, Artificial Intelligence Programmer, Networking/Multiplayer, Networking Programmer, Mobile Games Programmer, Physics Programmer, Software Engineer, Software Developer, etc.
The School of Applied Computing aims to produce graduates that help shape the future of software engineering. The course content is contemporary and shaped for employability through close links with local and national employers.
Students are assessed through a combination of worksheets, practicals, presentations, projects and examinations. Module assessment is often by assignment, or assignment and examination. The final mark for some modules may include one or more pieces of course work set and completed during the module. Project work is assessed by written report and presentation
Students are encouraged to use our links with Software Alliance Wales and Go Wales to work on commercial schemes for their Major Project module. Go Wales provides the opportunity of paid work placements with local businesses.
Foundation Year in STEM - UCAS CODE: HR3U
32 UCAS tariff points. Applications from those offering alternative qualifications are welcome, or with no formal Computing qualifications. Please contact email@example.com for more information.
BSc Computing (Games Development) - UCAS CODE: 126S
104 UCAS tariff points (previously 260) to include:
Two C grades at A-Level/AVCE; or
BTEC National Diploma grades Merit, Pass, Pass; or
BTEC National Certificate grades Merit, Merit; or
NVQ Level 3 - Pass
Subjects at Advanced Level should include ICT, Computing, Maths, Physics or similar.
GCSE Maths Level 4 (previously C) or above is required.
HND Computing (Games Development) - UCAS CODE: 478T
48 UCAS tariff points (previously 120) to include:
A C grade at A-Level/AVCE; or
BTEC National Diploma/Certificate/Award - Pass; or
NVQ Level 3 - Pass.
Subjects at Advanced Level should include Maths, ICT, Physics or similar.
GCSE Maths Level 4 (previously C) or above is preferred.
HNC Computing (Games Development) - UCAS CODE: 455H
40 UCAS tariff points (previously 100)
Grades are important; however, our offers are not solely based on academic results. We are interested in creative people that demonstrate a strong commitment to their chosen subject area and therefore we welcome applications from individuals from a wide range of backgrounds. To assess student suitability for their chosen course we normally arrange interviews for all applicants at which your skills, achievements and life experience will be considered as well as your qualifications.
Typical International Baccalaureate Offer:
Please contact the firstname.lastname@example.org for more information.
Applications from those offering alternative qualifications are welcome. Please contact email@example.com for more information.
Our graduates have excellent employment prospects in the computing, teaching, lecturing and ICT industry, as well as in other areas of the economy. Recent statistics show that the vast majority are following their chosen career paths within six months of graduating.
Graduates would seek positions as Junior Programmer, Lead Programmer, Engine/Tools Programmer, Graphics/Special Effects/Rendering Programmer, Audio Programmer/Engineer, Artificial Intelligence Programmer, Networking/Multiplayer, Networking Programmer, Mobile Games Programmer, Physics Programmer, Software Engineer, Software Developer, etc.
Here are some profiles of graduates from this programme and where they are now:
It is possible to complete this programme of study without any additional costs.
Students may wish to purchase materials for modules, such as major project but this is not a requirement and will have no bearing on the final grade.
Successful completion of the Programme offers the eligibility for registration by the British Computer Society (BCS) of Chartered IT Professional (CITP) full status.
Successful completion of the Programme offers the eligibility for registration by the BCS of partial Chartered Engineering (partial CEng) status.