The Creative Industries Hub consists of a broad range of digital practitioners and academics. The focus of the research aims to bridge the gap between industry and academia.
The hub consists of practitioners and academics from Film, Digital arts, sound, games and animation. The differences between each practice is seen as a strength as it helps question and challenge the strength of an idea from its inception to its end in performance or exhibition.
The on-going dialogue between process and product is examined through individual and group practice-based research. This includes areas such as creating 3D representations of still life writing, working on biographical documentaries and investigating the problematic relationship between new ‘technology’ and the traditional art of storytelling.
The digital artist, as an idea is examined through the prism of the trinity of Technical, Creative and Professional attributes associated with a constantly changing industry. At centre, the team asks the question of how we ensure that we produce research and graduates that not only fit the needs of the creative industries today, but also produces work that can lead the next generation of digital practitioners.
The demarcation between traditionally and contemporary storytelling is examined to understand better the border states between creating new practices and content, whilst understanding the audiences needs to be captivated by big ideas told across a range of media.
The Creative Industries hub aims to forge new research across a range of activities and processes, such as new digital technologies, the cross-media exploitation of projects and on emerging business models that can target new revenue streams.
The Creative Industries Hub exists to support its members in research through practice. The research outcomes are disseminated through films, performances, exhibitions, symposia, publications and pedagogic practices.
The Hub welcomes enquiries, discussion and opportunities for collaborative research.