Computing (Games Development)


  • Alienware
  • Games Developement
  • Gaming Ball
  • Old School Gaming
  • Graphical Development Software
  • Oculus Rift
  • Oculus Rift and Alienware
  • Project Exhibition Boards
  • Group photograph of students at TechHub

93% of UWTSD students at the School of Applied Computing were satisfied with their course – NSS 2017.

Computer games developers use their expertise to design and implement games or high performance real-time simulation involving a high standard of programming and mathematical skills.

As such, many of the traditional core software engineering topics are addressed in the programme but are given a different emphasis with significantly more focus on interactive computer graphics.

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Key Facts

Awards: Mcomp | BSc | HND | HNC
UCAS Code (MComp): 555R
UCAS Code (BSc): 126S
UCAS Code (HND): 478T
UCAS Code (Foundation): H67F
Institution Code: T80
Course Length:
3 Years Full-time

Location:
Swansea
School/Faculty:
School of Applied Computing
Contact Name:
Gordon Dickers
Contact Email:
computing@uwtsd.ac.uk
Language Choice
English  

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  • Finding employment after the Computer Games Development degree was easy as the programme equips you with the desired skills sought across most industries. The programme taught programming and software engineering principles, networking and applied mathematics, building and developing websites and apps, server programming, data visualisation and data mining.

    James SimonsonBSc Computer Games Development

  • I have always enjoyed playing games and I started to grasp how they work and the different components involved. I knew about software engineering but I wanted to focus on graphics and real-time systems. Solving problems such as speed and performance, learning advanced mathematics skills and working as team have helped to prepare us for employment. The games development industry and projects like this involve huge team numbers, collaborating using the same tool sets. Games Development can also be applied in other fields, for example, critical systems such as equipment used in hospitals. They have similar concepts, they both need performance, speed and need to be accurate in real time, responding to events as they happen.

    Daniel GregoryBSc(Hons) Computer Games Development

  • I play games a lot and I felt that one of my weak points was mathematics so I wanted to push myself out of my comfort zone while doing something I enjoyed. I was already a programmer before starting the course and so Maths has been the most fundamental skill learned. It was daunting at first but the lecturer Gordon Dickers has a 'nobody left behind' approach and we went over things using different approaches until we all grasped it. My major project is a joint constraint model using signed distance field cones to produce more accurate and realistic model poses. We are learning how to use software development processes used in everyday life at the moment and we are learning new approaches to graphics, for example, using shaders which are relatively new. The software development processes we are learning on the course apply to lots of aspects of Software Engineering, for example, project management, systems analysis, development, any field within the industry, allowing for diverse job opportunities.

    William PerkinsBSc(Hons) Games Development

  • I have played games for years, I like learning about how things work and as a child I took a lot of things apart to find out how they worked. Not just the physical objects but I was also interested in things like physics and how the natural world works. When you are involved in any kind of creative medium it is important that accuracy is maintained. My final year project investigates creating and evaluating an alternative method for directing a player through a game world, inspired by how people actually give directions in the real world. The main aspects involve using a path finding algorithm and converting it to a set of directions in text format. The hope is that this new method will be considered more immersive than using current methods. My dream is to start my own company after a few years in industry building work skills. If you are interested in games and programming then it is worth investigating this course.

    Nephi AndersonBSc(Hons) Computer Games Development

  • Games have always been my thing - after a hard day, games have been my escape. I have a curious mind and wanted to find out how games are made and how they work. I find Artificial Intelligence (AI) really interesting and have enjoyed learning how to implement AI into games myself. For my final year project I am comparing two AI algorithms, applying them to path finding through an obstacle course, and then investigating how fast and efficient the algorithms perform. This has enabled me to develop skills for making decisions when selecting the most efficient solution for different problems. The course has given me a fundamental understanding of AI so that I can pick up and learn new algorithms within the games industry, but it is also transferable for future technological breakthroughs, such as, self-driving cars.

    Nathan ThomsonBSc(Hons) Computer Games Development


The course focuses on designing, implementing, testing and maintenance of high quality computer games. The student will focus on acquiring and using the expertise required by a professional programmer to create solutions to large and complex problems. The expertise and skills you develop from engineering computer games as part of a team is highly regarded by employers.

Year 1 modules - MComp/BSc/HND/HNC

  • Academic & Employability Skills (10 credits)
  • Computational Thinking (10 credits)
  • Computer Architecture and Networks (20 credits)
  • Games Programming (10 credits)
  • Information Engineering (20 credits)
  • Maths for Software Development (20 credits)
  • Programming 1 (20 credits)
  • Programming 2 (20 credits)

Year 2 modules - MComp/BSc/HND

  • Algorithms and Data Structures (10 credits)
  • Cybersecurity (10 credits)
  • Enterprise and Innovation (10 credits)
  • Games Programming and Physics (20 credits)
  • Graphics Programming (10 credits)
  • Indie Game Development (20 credits)
  • Software Engineering Principles (20 credits)
  • Project Management (10 credits)
  • Research Methods (10 credits)

Year 3 modules - MComp/BSc

  • Major Project (40 credits)
  • Advanced Graphics Programming and Virtual Reality (20 credits)
  • Artificial Intelligence and Machine Learning (20 credits)
  • Distributed Applications (20 credits)
  • High Performance Computing (20 credits)

Year 4 modules - MComp

Integrated Masters: MComp Computer Games Development is a four-year fully-funded undergraduate programme, leading to a Masters-level qualification.

You would be expected to join employers on a fast track to management by learning specialist skills in: 

  • Agile Software Development (20 credits)
  • Advanced Artificial Intelligence & Machine Learning (20 credits)
  • Leadership and Management (20 credits)
  • Group Project (60 credits)

Foundation Year entry is also available. Please see: Foundation Year for Computing and Electronics We also have "Year In Industry" options.

This British Computer Society (BCS) accredited degree scheme is designed to produce suitably equipped graduates to work in the rapidly expanding computer games and software development industries within the UK. The programme includes the traditional concepts, principles and techniques of computer games development and computer science but applies these within the context of engineering large and complex software systems.

Through our industrial links we have also developed a program structure to provide students with the latest skills along with an appreciation of the demands of industry. Not only does this course contribute fully to the academic requirements for graduates to register for the status of Chartered IT Professional (CITP), it also gives graduates a head start on the road to Chartered Engineer status as the BCS also accredits the course for partial fulfilment of the academic requirements for Chartered Engineer status (CEng).

Applicants to this programme are numerate and logically-minded, and it is likely that they will have previously studied engineering, science, maths or physics. Such students will seek more specialised, games programming and software engineering skills.  It is expected that the typical student would be familiar with, and engaged in, electronic games.

They would learn in-depth, a range of programming concepts, languages & software development techniques to develop sophisticated and complex programs. Graduates would seek positions as Junior Programmer, Lead Programmer, Engine/Tools Programmer, Graphics/Special Effects/Rendering Programmer, Audio Programmer/Engineer, Artificial Intelligence Programmer, Networking/Multiplayer, Networking Programmer, Mobile Games Programmer, Physics Programmer, Software Engineer, Software Developer, etc.

The School of Applied Computing aims to produce graduates that help shape the future of software engineering.  The course content is contemporary and shaped for employability through close links with local and national employers.

Students are assessed through a combination of worksheets, practicals, presentations, projects and examinations.  Module assessment is often by assignment, or assignment and examination. The final mark for some modules may include one or more pieces of course work set and completed during the module. Project work is assessed by written report and presentation

Students are encouraged to use our links with Software Alliance Wales and Go Wales to work on commercial schemes for their Major Project module.  Go Wales provides the opportunity of paid work placements with local businesses.

MComp Computing (Games Development) - UCAS CODE: 555R

120 UCAS tariff points (previously 300) to include:

Two B grades at A-Level/AVCE; or 
BTEC National Diploma grades Merit, Merit, Pass; or 
BTEC National Certificate grades Distinction, Merit; or 
NVQ Level 3 - Pass

Subjects at Advanced Level should include Computing, Maths, Science, Electronics or similar.
GCSE Maths Level 4 (previously C) or above is required.

BSc Computing (Games Development) - UCAS CODE: 126S

104 UCAS tariff points (previously 260) to include:

Two C grades at A-Level/AVCE; or
BTEC National Diploma grades Merit, Pass, Pass; or
BTEC National Certificate grades Merit, Merit; or
NVQ Level 3 - Pass

Subjects at Advanced Level should include ICT, Computing, Maths, Physics or similar.
GCSE Maths Level 4 (previously C) or above is required.

HND Computing (Games Development) - UCAS CODE: 478T

48 UCAS tariff points (previously 120) to include:

A C grade at A-Level/AVCE; or
BTEC National Diploma/Certificate/Award - Pass; or
NVQ Level 3 - Pass.

Subjects at Advanced Level should include Maths, ICT, Physics or similar.
GCSE Maths Level 4 (previously C) or above is preferred.

HNC Computing (Games Development) - UCAS CODE: 455H

40 UCAS tariff points (previously 100)

Grades are important; however, our offers are not solely based on academic results. We are interested in creative people that demonstrate a strong commitment to their chosen subject area and therefore we welcome applications from individuals from a wide range of backgrounds. To assess student suitability for their chosen course we normally arrange interviews for all applicants at which your skills, achievements and life experience will be considered as well as your qualifications. 

Typical International Baccalaureate Offer:

Please contact the computing@uwtsd.ac.uk for more information.

Other:

Applications from those offering alternative qualifications are welcome. Please contact computing@uwtsd.ac.uk for more information.

Foundation Year in STEM - UCAS CODE: HR3U

Foundation Year for Computing and Electronics


Our graduates have excellent employment prospects in the computing, teaching, lecturing and ICT industry, as well as in other areas of the economy. Recent statistics show that the vast majority are following their chosen career paths within six months of graduating.

Graduates would seek positions as Junior Programmer, Lead Programmer, Engine/Tools Programmer, Graphics/Special Effects/Rendering Programmer, Audio Programmer/Engineer, Artificial Intelligence Programmer, Networking/Multiplayer, Networking Programmer, Mobile Games Programmer, Physics Programmer, Software Engineer, Software Developer, etc.

Here are some profiles of graduates from this programme and where they are now:

For all graduate testimonials, please see here:

Graduate Testimonials

It is possible to complete this programme of study without any additional costs.

Students may wish to purchase materials for modules, such as major project but this is not a requirement and will have no bearing on the final grade. 

Successful completion of the Programme offers the eligibility for registration by the British Computer Society (BCS) of Chartered IT Professional (CITP) full status.

Successful completion of the Programme offers the eligibility for registration by the BCS of partial Chartered Engineering (partial CEng) status.