Computer games developers use their expertise to design and implement games or high performance real-time simulation involving a high standard of programming and mathematical skills.
As such, many of the traditional core software engineering topics are addressed in the programme but are given a different emphasis with significantly more focus on interactive computer graphics.
Pathway Options and How to Apply
Computing (Games Development)
BSc (Hons) | 3 Year Degree Programme (Levels 4 to 6)
UCAS Code: 126S
Apply via UCAS
HND | 2 Year Programme (Levels 4 to 5)
UCAS Code: 478T
Apply via UCAS
BSc (Hons) | 4 Year Programme with Foundation Entry (Level 3 to 6)
UCAS Code: DGV2
Apply via UCAS
STEM Science Technology Engineering & Mathematics (Computing Stream)
1 Year Foundation Programme (Level 3 to 4)
UCAS Code: SCT1
Apply via UCAS
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University of Wales Trinity Saint David
Why choose this course
- Taught by staff with relevant academic and games industry experience
- Discover the secrets to Games Development using C/C++
- Cover the essentials of real-time Graphics programming, Virtual Reality systems and Artificial Intelligence
- Gain hands-on experience using the latest industry standard game engines and consoles
- Develop the knowledge needed to secure a career in the computer games and software engineering industries
What you will learn
The course focuses on designing, implementing, testing and maintenance of high quality computer games. The student will focus on acquiring and using the expertise required by a professional programmer to create solutions to large and complex problems. The expertise and skills you develop from engineering computer games as part of a team is highly regarded by employers.
Year 0 modules - Foundation Entry/BSc 4 year entry
- Academic Writing (20 credits)
- Analysing and Solving Problems (20 credits)
- Integrating Project (20 credits)
- Introduction to Computer Programming (20 credits)
- Introduction to Computer Systems (20 credits)
- Introduction to Maths and Science (20 credits)
Year 1 modules - BSc/HND/HNC
- Computer Architecture and Operating Systems (20 credits)
- Game Design and History (20 credits)
- Introduction to Character Animation (20 credits)
- Learning in the Digital Era (20 credits)
- Mathematics (20 credits)
- Software Development (20 credits)
Year 2 modules - BSc/HND
- Advanced Software Development (20 credits)
- Changemakers: Creativity and Value Creation (20 credits)
- Data Security and Compliance (20 credits)
- Games Architecture and Compliance (20 credits)
- Indie Game Development (20 credits)
- Software Engineering Principles and Testing (20 credits)
Year 3 modules - BSc
- Independent Project (40 credits)
- Artificial Intelligence and Machine Learning (20 credits)
- Emerging Trends
- GPU Programming (20 credits)
- Graphics and Games Programming (20 credits)
Note: Foundation Year entry is also available. Please see Computing and Electronics (Foundation Year) We also have "Year In Industry" options.
The School of Applied Computing aims to produce graduates that help shape the future of software engineering. The course content is contemporary and shaped for employability through close links with local and national employers.
Students are assessed through a combination of worksheets, practicals, presentations, projects and examinations. Module assessment is often by assignment, or assignment and examination. The final mark for some modules may include one or more pieces of course work set and completed during the module. Project work is assessed by written report and presentation
Students are encouraged to use our links with Software Alliance Wales and Go Wales to work on commercial schemes for their Major Project module. Go Wales provides the opportunity of paid work placements with local businesses.
BSc (Hons) Computing (Games Development) - UCAS CODE: 126S
104 UCAS tariff points (previously 260) to include:
Two C grades at A-Level/AVCE; or
BTEC National Diploma grades Merit, Pass, Pass; or
BTEC National Certificate grades Merit, Merit; or
NVQ Level 3 - Pass
Subjects at Advanced Level should include ICT, Computing, Maths, Physics or similar.
GCSE Maths Level 4 (previously C) or above is required.
HND Computing (Games Development) - UCAS CODE: 478T
48 UCAS tariff points (previously 120) to include:
A C grade at A-Level/AVCE; or
BTEC National Diploma/Certificate/Award - Pass; or
NVQ Level 3 - Pass.
Subjects at Advanced Level should include Maths, ICT, Physics or similar.
GCSE Maths Level 4 (previously C) or above is preferred.
HNC Computing (Games Development) - UCAS CODE: 455H
40 UCAS tariff points (previously 100)
Grades are important; however, our offers are not solely based on academic results. We are interested in creative people that demonstrate a strong commitment to their chosen subject area and therefore we welcome applications from individuals from a wide range of backgrounds. To assess student suitability for their chosen course we normally arrange interviews for all applicants at which your skills, achievements and life experience will be considered as well as your qualifications.
Typical International Baccalaureate Offer:
Please contact the email@example.com for more information.
Applications from those offering alternative qualifications are welcome. Please contact firstname.lastname@example.org for more information.
Foundation Year in STEM - UCAS CODE: HR3U
Our graduates have excellent employment prospects in the computing, teaching, lecturing and ICT industry, as well as in other areas of the economy. Recent statistics show that the vast majority are following their chosen career paths within six months of graduating.
Graduates would seek positions as Junior Programmer, Lead Programmer, Engine/Tools Programmer, Graphics/Special Effects/Rendering Programmer, Audio Programmer/Engineer, Artificial Intelligence Programmer, Networking/Multiplayer, Networking Programmer, Mobile Games Programmer, Physics Programmer, Software Engineer, Software Developer, etc.
Here are some profiles of graduates from this programme and where they are now:
For all graduate testimonials, please see here:
It is possible to complete this programme of study without any additional costs.
Students may wish to purchase materials for modules, such as Major Project but this is not a requirement and will have no bearing on the final grade achieved.
James Simonson, BSc (Hons) Computer Games Development
"Finding employment after the Computer Games Development degree was easy as the programme equips you with the desired skills sought across most industries. The programme taught programming and software engineering principles, networking and applied mathematics, building and developing websites and apps, server programming, data visualisation and data mining."
You may be eligible for funding to help support your study. To find out about scholarships, bursaries and other funding opportunities that are available please visit our Scholarships and Bursaries section.
Please visit our Accommodation pages for more information