Adam Head
Lecturer
Background
Adam is a dedicated educator and practitioner in game design and animation, with a strong passion for exploring both the creative and technical aspects of interactive media. He is committed to fostering student creativity, critical thinking, and practical skills through industry-informed teaching and hands-on project development. He graduated from the University of Wales Trinity Saint David (UWTSD), where he completed both his BA and MA degrees, developing a solid foundation in game design theory, animation, and digital production practices.
Specialist Subjects
- Games Design Theory and Practice
- 3D Content Creation
- Character and Environmental Animation
- Unreal Engine 5
- Virtual Reality Technology and Implementation
- 3D Sculpting
Professional and/or Research Experience
Involvement in numerous independent game development projects, contributing across multiple disciplines including design, implementation, and iteration. Additionally, completed development work on several well-known community-driven modifications for AAA titles such as Half-Life 2 and the Fallout series, collaborating within established modding ecosystems and adhering to production pipelines, technical constraints, and quality standards associated with large-scale game frameworks.
Qualifications
- BA(Hons.) Computer Games Design
- MA 3D Computer Animation
Languages Spoken
English